![]() Non-uniform scaling found while processing 'Foot_R'. Non-uniform scaling found while processing 'Thigh_R'. Non-uniform scaling found while processing 'Foot_L'. Non-uniform scaling found while processing 'Thigh_L'. Non-uniform scaling found while processing 'Hand_R'. Non-uniform scaling found while processing 'UpperArm_R'. Non-uniform scaling found while processing 'Hand_L'. Non-uniform scaling found while processing 'UpperArm_L'. PS: Forgot to mention this but when im converting the animations it outputs this to the log that may be useful in finding what im doing wrong:Ĭ:\Users\.\Documents\Projects\Sonic Generations Hacking\SonicGensModel>hkxcmd ExportKF chr_Sonic_HD.skl.hkx sn_idle_ exportedanim.kf Then use the converted animation in 3DS Max. I use the command "hkxcmd ExportKF Skeleton.hkx Animation.hkx ConvertAnimation.kf" I go to the file folder in command prompt. Who gets to do it If you have them nice and rigged and everything, then sure, you can submit them. Just to make it clear of how I convert animations. I guess that's the dilemma when a shiny new tool comes out that anyone can use to convert models. ![]() I tried a different animation and got similar results (used the jog one this time). After this I retraced my steps and I managed to get a less deformed Sonic. I did what you said and reloaded the animation (animation being the idle one) a couple of times however I get the same deformed pose with minor differences each time. Alright I reinstalled Generations and it turns out that I had accidentally corrupted the files inside the bb3 file. ![]()
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